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Capability reconfiguration of incumbent firms: Nintendo in the video game industry
Authors:Annapoornima M Subramanian  Kah-Hin Chai  Shifeng Mu
Institution:1. School of Management, Shandong Technology and Business University, Yantai, Shandong 264003, China;2. Public Security Department of Shandong Province, Jinan, Shandong 250000, China;3. School of Business Administration, Zhejiang Gongshang University, Hangzhou, Zhejiang 310018, China;4. School of Economics, Zhejiang Gongshang University, Hangzhou, Zhejiang 310018, China
Abstract:The importance of incumbent firms' ability to transform themselves according to the changing technological environment has been underlined by several scholars and practitioners. Yet, how incumbents leverage on commercial capabilities in order to develop such technological reconfiguration abilities in the midst of fierce competition from new entrants has not gained enough attention. To address the above research issue, our study investigated the case of Nintendo, an incumbent firm in the video game industry, using the dynamic capability perspective. Our study relied on primary and secondary data collected from diverse sources such as interviews, web contents, magazines, the US Patent and Trademark Office and Wikipedia. Three component factors that reflect the common features of dynamic capabilities across past studies emerged as the basis of Nintendo's reconfiguration ability. Underlining the significance of these commercial capabilities in the technological reconfiguration of an incumbent, our paper helps to synthesize this stream of literature and extends guidelines for future empirical studies to develop the dynamic capability construct. In addition, the findings also help managers devise strategies for an adaptive organization.
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