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Gamifying employer branding: An integrating framework and research propositions for a new HRM approach in the digitized economy
Authors:Denise Marie Küpper  Kristina Klein  Franziska Völckner
Institution:1. University of Cologne, Department of Marketing and Brand Management, Albertus-Magnus-Platz, 50923 Köln, Germany;2. University of Bremen, Faculty of Business Studies & Economics, markstones Institute of Marketing, Branding & Technology, Max-von-Laue-Straße 1, 28359 Bremen, Germany
Abstract:The digital age calls for digital HRM approaches, as the “digitized” workforce confronts companies with changing requirements regarding their human resource practices. Most importantly, companies need to build strong employer brands to attract, motivate, and retain employees. One promising approach to employer branding in the digital age is to gamify companies' employer branding activities by means of serious games (i.e., digital games with an educational purpose). Both serious games and employer branding share the key characteristic of facilitating learning to create knowledge. Despite existing research on employer branding and serious games in separate streams, virtually no research addresses their relationship, albeit its strong relevance for researchers and practitioners alike. The authors discuss both domains and their relation, propose a conceptual framework building on a novel learning-based extension of the affective events theory, and derive directions for future research to advance the understanding of gamifying employer branding in the digitized economy.
Keywords:
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