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Evolution of repeated prisoner's dilemma play under logit dynamics
Authors:Marius-Ionut Ochea
Institution:1. Tilburg University, The Netherlands;2. Hasselt University, Belgium;3. K.U. Leuven, Belgium;4. Antwerp University, Belgium;1. Department of Economics, University of Haifa, Aba Hushi Street, Haifa 31905, Israel;2. Department of Economics, Dartmouth College, Hanover, NH, United States;1. School of Automation, Guangdong University of Technology, Guangzhou 510006, PR China;2. School of Applied Mathematics, Guangdong University of Technology, Guangzhou 510006, PR China;3. Department of Dynamics and Control, Beihang University, Beijing 100191, PR China
Abstract:In an evolutionary set-up, we append an ecology of iterated prisoner's dilemma (IPD) game strategies, consisting of unconditional cooperators (AllC), unconditional defectors (AllD) and reactive players (TFT) with two repeated strategies that have received less attention in the evolutionary IPD game literature: the error-proof, “generous” tit-for-tat (GTFT) which, with a certain probability, re-establishes cooperation after a (possibly by mistake) defection of the opponent and the penitent, “stimulus–response” (WSLS) strategy that resets cooperation after the opponent punished for defection. An abundance of rock–paper–scissors like patterns is discovered in the 3×3 ecologies comprising Pavlovian and “generous” players. Interestingly, the evolutionary success of Pavlov seems to depend on the absence of unconditional cooperators in the ecologies investigated.
Keywords:Prisoner's dilemma  Repeated games  Evolution  Pavlov
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