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Generalised weakened fictitious play
Authors:David S. Leslie  E.J. Collins  
Affiliation:aDepartment of Statistics, University of Oxford, Oxford, OX1 3TG, UK;bDepartment of Mathematics, University of Bristol, Bristol, BS8 1TW, UK
Abstract:A general class of adaptive processes in games is developed, which significantly generalises weakened fictitious play [Van der Genugten, B., 2000. A weakened form of fictitious play in two-person zero-sum games. Int. Game Theory Rev. 2, 307–328] and includes several interesting fictitious-play-like processes as special cases. The general model is rigorously analysed using the best response differential inclusion, and shown to converge in games with the fictitious play property. Furthermore, a new actor–critic process is introduced, in which the only information given to a player is the reward received as a result of selecting an action—a player need not even know they are playing a game. It is shown that this results in a generalised weakened fictitious play process, and can therefore be considered as a first step towards explaining how players might learn to play Nash equilibrium strategies without having any knowledge of the game, or even that they are playing a game.
Keywords:Fictitious play   Best response differential inclusion   Stochastic approximation   Actor–  critic process
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