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Acceptability and Ethics of Product Placement in Sport Video Games
Authors:Min Soo Kim  Steven R. McClung
Affiliation:1. Florida State University , Tallahassee, Florida, USA;2. Mercer University , Macon, Georgia, USA
Abstract:Product placement in sport video games is an emerging area of marketing and advertising communication, but it also raises controversial ethical issues. In order to investigate these issues from a consumer perspective, this study examines the perceptions of the acceptability of product placement in sport video games (SVGs). Data were gathered from 253 sport video gamers using an online survey. The results indicate that while sport video gamers generally have favorable attitudes toward product placement in sport video games, ethically-charged products such as alcohol, cigarettes, and guns are perceived as less acceptable than other products. Individual differences among sport video gamers are found based on their related attitudes, hours of playing sport video games, and gender. Also, sport video gamers who have favorable attitudes toward product placement, in general, are more likely to intend to purchase a product or brand which may be placed in sport video games.
Keywords:ethics  product placement  sports  video games
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