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应用于实验教学的五子棋人机对弈系统
引用本文:曹峥.应用于实验教学的五子棋人机对弈系统[J].中国工程师,2014(8):3-6.
作者姓名:曹峥
作者单位:浙江大学控制科学与工程学系,浙江杭州310027
基金项目:2013年浙江大学本科生院“本科生探究性实验研究项目”.
摘    要:设计开发了一种能够与人进行五子棋实时对弈的机器人系统,利用摄像头识别棋盘信息,由策略系统做出落子决策,再通过机械臂执行动作,完成人机对弈的整个过程。详细介绍了系统各功能模块的软硬件设计、实现和调试。实验证明,对弈机器人以较低的成本实现了沉浸式的人机交互体验,对计算机控制装置、人工智能、软件技术等课程的实验教学起到了促进作用。

关 键 词:对弈机器人  五子棋  图像识别  PLC  实验教学

Gobang Game System Applied in Experimental Teaching
Authors:CAO Zheng
Institution:CAO Zheng ( Department of Control Science and Engineering,Zhejiang University,Hangzhou 310027,China)
Abstract:This paper designed and developed a robot system can real-time game Gobang with people.The chess robot identifies chessboard information with the camera,then make up the decision with the strategy system,and then execute action through the mechanical arm.This paper introduced the software and hardware design,implementation and debugging of each function module of the system.It has been testified that the robot achieved human-computer interaction at low cost,and played a promoting role in the experimental teaching of computer control device,artificial intelligence,software technology curriculum.
Keywords:chess robot  Gobang  image recognition  PLC  experiment teaching
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