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PowerPlay: Exploring decision making behaviors in energy efficiency markets
Authors:Matthias  Clark  Alan  John Skip
Institution:aCenter for Integrative Environmental Research, University of Maryland, College Park, MD 20742, USA;bEnvironmental Policy Program, School of Public Policy, University of Maryland, College Park, MD 20742, USA;cLawrence Berkeley National Laboratory, Berkeley, CA 94720, USA;dAmerican Council for an Energy-Efficient Economy, Washington, D.C., 20036, USA
Abstract:Computer models are widely used to analyze decisions about energy efficiency improvements in the residential and commercial sectors. Few models exist that can actually be run interactively by decision makers to play out alternative future scenarios. None are available that interactively capture the dynamics, subtleties and complexities of interdependent decisions by utilities, households and firms in an ever-changing technological and economic environment.This paper presents the features and experiences of PowerPlay, a computer-facilitated game which fills that gap and does more: it is a game to be played by at least a dozen player groups who interact with each other, make deals (or break them), plan for the future and revise decisions. The computer model functions like a game board to trace actions and offer choices. The observed behaviors can be analyzed to advance understanding of investment strategies and consumer choices; to generate experimentally-based data on energy efficiency changes; and to provide the basis for analyses that can substantiate or complement historical, time-series driven specifications of energy models.
Keywords:Energy Efficiency  Efficiency gap  Simulation game  Energy policy  Greenhouse gas emissions  Consumer choice  Household appliances  Experimental economics  Technology policy
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