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Learning, teaching, and turn taking in the repeated assignment game
Authors:Timothy N. Cason  Sau-Him Paul Lau  Vai-Lam Mui
Affiliation:1. Department of Economics, Krannert School of Management, Purdue University, 403 W. State St., West?Lafayette, IN, 47907-2056, USA
2. School of Economics and Finance, University of Hong Kong, Pokfulam Road, Hong Kong, Hong Kong
3. Department of Economics, Monash University, P.O. Box 11E, Clayton, VIC, 3800, Australia
Abstract:History-dependent strategies are often used to support cooperation in repeated game models. Using the indefinitely repeated common-pool resource assignment game and a perfect stranger experimental design, this paper reports novel evidence that players who have successfully used an efficiency-enhancing turn taking strategy will teach other players in subsequent supergames to adopt this strategy. We find that subjects engage in turn taking frequently in both the Low Conflict and the High Conflict treatments. Prior experience with turn taking significantly increases turn taking in both treatments. Moreover, successful turn taking often involves fast learning, and individuals with turn taking experience are more likely to be teachers than inexperienced individuals. The comparative statics results show that teaching in such an environment also responds to incentives, since teaching is empirically more frequent in the Low Conflict treatment with higher benefits and lower costs.
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