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The effect of benefits generated from interacting with branded mobile apps on consumer satisfaction and purchase intentions
Affiliation:1. Department of Statistics, University of California, Berkeley, Berkeley, CA 94720, USA;2. School of Business, Yonsei University, Seoul 03722, Republic of Korea;3. Neeley School of Business, Texas Christian University, Fort Worth, TX 76109, USA;1. Iowa State University, 116 Hamilton Hall, Ames, IA 50011, USA;2. Northwestern University, 2001 Sheridan Road, 4th floor, Evanston, IL 60208, USA;3. Northwestern University, 1845 Sheridan Road, Evanston, IL 60208, USA
Abstract:This study extends the “Uses and Gratifications” approach (U&G) from a web context to a new one, i.e. mobile applications. It seeks to investigate the effect of the key benefits generated from interacting with branded mobile apps on consumer satisfaction and purchase intentions. A self-administrated questionnaire was used to collect the study data. The questionnaire was distributed to 358 participants inside seven major malls in a Middle Eastern country (Jordan). Purposive sample was employed. The data were analyzed using structural equation modeling (AMOS 18). Four key findings emerged from the current research. First, the study confirms the existence of four interaction-based benefits in the context of mobile apps, namely: learning benefits, social integrative benefits, personal integrative benefits and hedonic benefits. Second, apart from social integrative benefits, the other three benefits are found to influence consumer satisfaction to varying degrees. Third, with regard to purchase intentions, only learning benefits and hedonic benefits are found to generate that. Finally, the study confirms the relationship between consumer satisfaction and purchase intentions in a mobile context. The study contributes to the literature through adopting the U&G approach as a theoretical base to examine the key benefits that consumers gain when interacting with branded mobile apps.
Keywords:Usage and gratification approach  Experiential engagement  Mobile apps
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