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Work hard or play hard: the effect of leisure crafting on opportunity recognition and venture performance
Institution:1. University of Richmond, Robins School of Business, Department of Management, 102 UR Dr., Richmond, VA 23173, United States of America;2. Oregon State University, Department of Management, Entrepreneurship, & Supply Chain, 2751 SW Jefferson Way, Corvallis, OR 97331, United States of America;3. Northern Illinois University, Department of Management, 1425 W. Lincoln Hwy, DeKalb, IL 60115, United States of America;4. University of Missouri-Kansas City, Henry W. Bloch School of Management, 5108 Cherry St, Kansas City, MO 64110, United States of America;5. Erasmus University Rotterdam, Erasmus School of Social and Behavioural Sciences, 3062, PA, Rotterdam, Netherlands;1. Rheinische Friedrich-Wilhelms-Universität Bonn, Transfer Center enaCom, Brühler Straße 7, 53119 Bonn, Germany;2. Professor of Entrepreneurship and Digital Business Models, Faculty of Law and Economics, University of Bayreuth, Universitätsstraße 30, 95447 Bayreuth, Germany;1. School of Business, University of Leicester, University Road, Leicester LE1 7RH, United Kingdom;2. School of Management, University of Bath, Claverton Down, Bath BA2 7AY, United Kingdom;3. Reykjavik University, Reykjavik, Iceland;1. Gustavson School of Business, University of Victoria, 3800 Finnerty Rd, Victoria, BC V8P 5C2, Canada;2. School of Innovation and Entrepreneurship, Shandong University, 72 Binhai Road, Jimo, Qingdao, PR China;1. Neeley School of Business, Texas Christian University, United States of America;2. Kelley School of Business, Indiana University, United States of America;1. Division of Leadership, Management & Organisation, Nanyang Business School, Nanyang Technological University, 50 Nanyang Ave S3-B1C, 639798, Singapore;2. Division of Strategy, International Business & Entrepreneurship, Nanyang Business School, Nanyang Technological University, 50 Nanyang Ave S3-B2B-69, 639798, Singapore;3. Division of Software and Information Systems, School of Computer Science and Engineering, Nanyang Technological University, 50 Nanyang Ave N4-B3b-06, 639798, Singapore;4. Division of Strategy, International Business & Entrepreneurship, Nanyang Business School, Nanyang Technological University, 50 Nanyang Ave S3-B1B-68, 639798, Singapore;5. Organization Management Department, School of Business, Renmin University of China, China
Abstract:Given the challenges inherent in starting companies, investigation of how entrepreneurs use their time at work to develop ventures has received prominent attention by scholars. We argue that how entrepreneurs use their leisure time has not received commensurate scrutiny. Leisure crafting, the proactive pursuit of particular leisure activities for specific goals, could play an important role in the entrepreneurial process. Herein, we develop and test a theoretical model describing how leisure crafting among entrepreneurs affects opportunity recognition and venture performance. Using three studies we provide strong evidence that leisure crafting positively relates to opportunity recognition and venture performance, which is mediated by thriving at work and moderated by work task focus. These findings provide generative insights into the nature of leisure and the micro-processes that drive entrepreneurship.
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