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一款基于Unity3D的移动平台游戏的设计
引用本文:董健. 一款基于Unity3D的移动平台游戏的设计[J]. 中国工程师, 2014, 0(12): 34-35
作者姓名:董健
作者单位:盐城师范学院信息科学与技术学院,江苏盐城224002
摘    要:随着Android移动操作系统的迅速普及,针对Android平台游戏的移植开发需求日益增多。用平面设计软件构建虚拟场景和运动单元,在Unity3D引擎中进行模块封装、数据处理和交互控制,采用盒状碰撞检测机制及对象池的数据管理模式,实现了自动射击、关卡切换、视景特效及各种实体的动态效果,完成了一款手机射击类游戏。最后,实现游戏向Android手机的移植,游戏基本功能完善,运行流畅。

关 键 词:碰撞检测  Unity3D  手机游戏  Android

Design of Mobile Platform Game Based on Unity3D
DONG Jian. Design of Mobile Platform Game Based on Unity3D[J]. , 2014, 0(12): 34-35
Authors:DONG Jian
Affiliation:DONG Jian(College oflnformation Science and Technology, Yancheng Teachers University,Yancheng 224002,China)
Abstract:With the rapid popularization of android mobile operating system,according to the android platform game development of the growing demand for transplantation.Construction of virtualscene and moving unit using graphic design software package,module,data processing and interactive control in the Unity3D engine,data management adopts the box shaped collision detection mechanism and the object pool pattern,realizes the dynamic effect of automatic fire,level switch,visual effects and various entities,completed mobile phone shooting game.Finally,the realization of the game to the Android mobile phone game perfect transplant,basic function,running smoothly.
Keywords:collision detection Unity3D mobile phone games android
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