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Self-Transformation in Go Games: An Autoethnographic Study of a Serious Leisure Pursuit
Authors:Wei-Hsu Lu
Institution:1. Department of Sociology, Hohai University, Nanjing City, Chinaws0217@ms6.hinet.net
Abstract:ABSTRACT

This article combines both analytical and evocative autoethnographic study of Go to illuminate Confucian self-transformation and to contribute to Robert Stebbins's conceptions of serious leisure. As an analytical autoethnographic study, this article interweaves the author's personal experiences of playing Go with theoretical discussions. The author argues that whereas Stebbins's analysis of durable benefits from serious leisure is individualist, Confucian self-transformation encourages a relationalist approach and that the latter approach could be a remedy for the shortcomings of the former one. As for the evocative part of this article, the author uses some devices of fictional writing to tell a lifelike story of an unforgettable Go game. This story invites readers to put themselves in the author's situations, to taste the sweet fruit of the author's serious leisure pursuit, and to reflect on their own leisure experiences.
Keywords:analytical autoethnography  evocative autoethnography  Confucian self-transformation  Go games  serious leisure
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