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Heterogeneous network games: Conflicting preferences
Institution:1. ERI-CES, Departamento de Análisis Económico, Universitat de Valencia, Spain;2. ICS, Faculty of Behavioral Social Sciences, University of Groningen, Grote Rozenstraat 15, 9712 TG, Groningen, The Netherlands;3. GISC, Departamento de Matemáticas, Universidad Carlos III de Madrid, Madrid, Spain;4. BIFI, Universidad de Zaragoza, Spain;1. Université Paris 1 and Paris School of Economics, France;2. El Colegio de México, Mexico;3. Universidad Popular Autónoma del Estado de Puebla, Mexico;1. Toulouse School of Economics (IDEI and GREMAQ), and CEPR, France;2. Faculty of Economics and Queens’ College, University of Cambridge, United Kingdom;3. Faculty of Economics and Christ''s College, University of Cambridge, United Kingdom;1. Dpto. Teoría e Historia Económica, Universidad de Málaga, Málaga, Spain;2. Department of Economics, Royal Holloway, University of London, United Kingdom;1. Korea Advanced Institute of Science and Technology, Seoul, Republic of Korea;2. The Hong Kong University of Science and Technology, Hong Kong;3. Royal Holloway, University of London, England, United Kingdom;4. Institute of Economic Research, Kyoto University, Japan
Abstract:In many economic situations, a player pursues coordination or anti-coordination with her neighbors on a network, but she also has intrinsic preferences among the available options. We here introduce a model which allows to analyze this issue by means of a simple framework in which players endowed with an idiosyncratic identity interact on a social network through strategic complements or substitutes. We classify the possible types of Nash equilibria under complete information, finding two thresholds for switching action that relate to the two-player setup of the games. This structure of equilibria is considerably reduced when turning to incomplete information, in a setup in which players only know the distribution of the number of neighbors of the network. For high degrees of heterogeneity in the population the equilibria is such that every player can choose her preferred action, whereas if one of the identities is in the minority frustration ensues.
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