首页 | 本学科首页   官方微博 | 高级检索  
     检索      

网络游戏:泡沫?新宠?洪水猛兽?
引用本文:陈文.网络游戏:泡沫?新宠?洪水猛兽?[J].中国科技投资,2004(6):34-36.
作者姓名:陈文
作者单位:赛迪顾问股份有限公司
摘    要:After experiencing the 2001-2003 leap,China network game has become a rising industry which possesses a 100% average annual growth rate,a 2 billion yuan market and a complete value chain.However,the development of China net work game is not a Bon voyage.After the benefit predicament in 2003,the upsurge of network game shares has arrivied;just acquiring certificates from the ministry of Science and Technology and General Administration of Sport.the restriction from the State Administration of Radio Film and Television has come again.China network game staggered in the varieties of the policy and management .In the negative voice of the socal poblic opinion ,it is sure that the network game will face more challenges and difficulties.In this article ,based on the retrospection of the traits of China network game development in 2003,four points are put forward and examined as the focuses of China negwork game in 2004.In the end,the conclusion will be made the network game is not the cruel beast needing to suppress but the herald of China digital entertainment industry.

关 键 词:网络游戏  中国  市场  企业
本文献已被 CNKI 维普 万方数据 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号