共查询到20条相似文献,搜索用时 109 毫秒
1.
Leo Elshof 《International Journal of Technology and Design Education》2009,19(2):133-147
This paper discusses the problematic relationship between technology education, consumption and environmental sustainability.
The emerging global sustainability crisis demands an educational response that moves beyond mere ‘tinkering’ with classroom
practices, toward technology education which embraces life cycle thinking and ‘eco-innovation’. It will argue that the urgent
transformation to technology education for sustainability citizenship must begin with a critical examination of existing practices and assumptions which underpin unsustainability.
The initial context for this discussion will be technological education in Canada and the United States, in particular a recent
national report on the assessment of technological literacy. The paper concludes by suggesting several ‘new paths’ forward
to move technology education toward more sustainable practices and more relevance for young people. 相似文献
2.
Stephen Petrina 《International Journal of Technology and Design Education》2000,10(3):181-206
Technological literacy has been given official sanction; it is the end of technology education in the United States. For most technology educators, the construct is neutral, and something
nobody could be ‘against’. This article situates technological literacy in its ideological context of competitive supremacy
and conservative politics. In opposition to a ‘neutral’ notion of this construct, a turn toward critical technological literacy is negotiated. Critical technological literacy represents an overtly political turn toward overcoming
forms of power that sustain inequities in the built world. To engage in these politics, it is argued that technology educators
will necessarily have to resituate their practice within cultural studies.
This revised version was published online in July 2006 with corrections to the Cover Date. 相似文献
3.
Clive J Stones 《Review of Industrial Organization》2007,30(2):139-159
This paper considers the relationship between the regulator’s pricing decision and the allocation of risk between consumers
and shareholders. Consumers are willing to trade-off price variations against a lower expected price. Prices are higher in
adverse economic conditions, but shareholder returns are not necessarily lower. It might be optimal to insure shareholders
against market risk, so that consumers could thereby achieve a lower expected price. The allocation of risk between consumers
and shareholders depends on the capital structure of the regulated firm, and a very special set of conditions must apply for
the social optimum to be 100% debt finance with the firm operating on a ‘not-for-profit’ basis.
相似文献
4.
The issue of children’s conceptions of technology and technology education is seen as important by technology educators. While
there is a solid body of literature that documents groups of children’s understandings of technology and technology education,
this is primarily focused on snapshot studies of children aged 11 and above. There is little literature relating to individual
children’s changing conceptions over time, or to children younger than 11. This paper documents and discusses the changing
understanding of the meaning of the word ‘technology’ of seven children over their first 6 years of primary school (age 5–10).
It seeks to explain the source of the children’s understandings of the word ‘technology’ and to suggest some teaching and
planning implications for technology educators. 相似文献
5.
The paper explores the adoption of the social dimensions of sustainability in technological design tasks. It uses a lens which
contrasts education for sustainability as ‘a frame of mind’ with an attempt to bridge a ‘value-action gap’. This lens is used
to analyse the effectiveness of the Sustainable Design Award, an intervention in post-16 technology education in three countries
to encourage students and teachers to strengthen design for sustainability in their work. In each country, the intervention
project provided varying combinations of teacher professional development, provision of learning resources, in school student
support, lobbying of key curriculum policy makers and a student Award. Three types of teacher are identified by reference
to their motivation for introducing sustainability into their teaching of design. These teacher types are linked to a hierarchy
of teachers’ understanding of the social dimension of sustainability. The consequences for continuous professional development
are examined. The findings are then used to critique the value of the lens. 相似文献
6.
Coral Campbell Beverley Jane 《International Journal of Technology and Design Education》2012,22(1):1-11
Design and technology education provides children with opportunities to create solutions to specific needs in innovative ways.
This paper reports on research that focused on the language that the children used when they were involved in a design and
technology activity. In accessing the results of the language study, the findings suggest that the children’s motivation was
high and played a significant role in children’s task engagement and persistence. Analysis revealed that there were several
key ideas that the children focused on, namely: the fun experienced by participating in the activity, the difficulty of doing
the task, the satisfaction of completing the task, the importance of social interaction and the frustrations surrounding aspects
of the task. These affective factors that are related directly to motivation will be demonstrated through the children’s language
responses to their participation in design and technology education. 相似文献
7.
This study examines the curriculum directions being charted by a sample of county secondary school design and technology teachers
in England and Wales. The purposes of design and technology are analysed, and the syllabuses and examinations used reviewed,
together with how design folios are incorporated into teaching. In addition, teacher reports on student-teacher classroom
performance, and student-teacher evaluations of their teaching practice experiences are analysed. It was found that teacher
perceptions are highly pragmatic and technical, with the pupils‘ intended learning outcomes largely being defined instrumentally
in terms of product output rather than in design process terms. A disjunction is found between the statutory Order on Design
and Technology and its implementation, with many teachers ’constructing‘ their design and technology education programmes
within a ’craft paradigm‘. The discussion offers possible explanations for this and concludes that it has as much to do with
the perceived status of Design and Technology as a school subject as with a ’product – process‘ debate.
This revised version was published online in August 2006 with corrections to the Cover Date. 相似文献
8.
There is a continuing perception that current educational arrangements for technology education in modern liberal democracies are at odds with its actual delivery in the classroom (Dakers & Doherty 2003). The technè versus poiesis tension (explained later) is one major contributor to this perception. Equally, the practice of transmission versus constructivist pedagogies contributes to the mismatch between policy and practice.This paper will investigate how factors relating to these two contributions affect the delivery of technological education. It will begin by discussing the derivation of the word technology and how its modern incarnation has become not only amorphous, but confusing for technology education, in that the term can be taken to mean production on the one hand or process on the other. It will then explore technology teachers perceptions (and misperceptions) of what constitutes technology education, and discuss why this can lead to confusion. It will further consider how this can affect the pedagogy adopted. It will then examine two pedagogical frameworks which result from teachers perceptions of technology education as either; a process of internalisation of technological skills and functions as representations exclusively within the mind and unique to the individual, thus solo, or; a process of technological skills and functions embedded in sociocultural activity in which cognition is distributed across the internal mind and the external environment. Finally, the paper will offer a framework for the delivery of technology education set within a community of learners paradigm. 相似文献
9.
Trevor Davies Roger Elmer 《International Journal of Technology and Design Education》2001,11(2):163-180
The paper introduces the highly problematic nature of modelling in design and technology education and examines the relationship
between cognitive and concrete modelling. Its aim is to gain insight into what learners do, rather than what others say they
ought to do in their learning activities. The variety of purposes that educators have for learners’ modelling are discussed
through examining the contested curriculum justification for design and technology education itself. The paper proposes that
learners’ modelling cannot be extracted from the social milieu in which they act and it provides some insights of these social
influences through the analysis of two case studies. Their settings are a girls’ secondary school and a college of higher
education. Each case study is presented independently but organised with a common format to consider a) the impact of assessment
on learning intentions and outcomes; b) cultural influences on learning and modelling; c) social influences on learning and
modelling. A discussion of the emergent themes considers implications for teachers.
This revised version was published online in July 2006 with corrections to the Cover Date. 相似文献
10.
There is a widespread recognition of the desirability of broadening the scope of technology education with the objective of a form of technological literacy which would embrace social relations as well as technique. In 1990, Technology was introduced as a compulsory element of general education in England and Wales. Initially the curriculum gave equal weight both to the context as well as the content of technological activity, but subsequent revisions point the way back to an emphasis on technique and a narrower view of the role of the designer. In some respects, this simplifies the task of the technology teacher, and it might also be said to reflect the everyday realities of much technological activity. It is, however, an essentially conservative approach which tends to reinforce and legitimise attitudes which place a high value on technical performance while consigning the purposes and outcomes of technological activity to the shadows. It is argued that, for the sake of the future, it is essential that values in design and technology are brought up to the light. Technology teachers should take some responsibility for this, but cannot be expected to shoulder the whole burden. 相似文献
11.
Susan van Rensburg Piet Ankiewicz Chris Myburgh 《International Journal of Technology and Design Education》1999,9(2):137-151
The PATT (Pupils’ Attitude Towards Technology) questionnaire, as validated for the USA, was used to assess and analyse South
African learners’ attitudes towards technology. The responses of 500 girls and 510 boys, from the Gauteng Province in South
Africa, were analysed using a principal component and a principal factor analysis. The explained variance was rather low and
indicated that the questionnaire needed adaptation for the South African context. The outcomes of the research were positive
in that there were no significant differences regarding the gender attitudes that ‘technology should be for all’ and that
‘technology makes contributions to society’. The fact that girls have a stronger gender discrimination view related to themselves
regarding technology needs to be addressed in future curriculum development issues.
This revised version was published online in July 2006 with corrections to the Cover Date. 相似文献
12.
Perrine Martin Jean-Luc Velay 《International Journal of Technology and Design Education》2012,22(1):13-23
Nowadays, computer aided design (CAD) is widely used by designers. Would children learn to draw more easily and more efficiently
if they were taught with computerised tools? To answer this question, we made an experiment designed to compare two methods
for children to do the same drawing: the classical ‘pen and paper’ method and a CAD method. We asked two groups of 14 children
to draw a geometrical figure: the Rey-Osterrieth Complex Figure (ROCF). The first group drew it with a pen on a sheet of paper
(‘paper’ group) and the second on a computer screen with CAD software (‘computer’ group). Two drawing conditions were studied:
‘Copying’ the figure and drawing from memory. Results showed that the ‘computer’ group was better at copying the figure but
that both groups performed equally well when the figure was drawn from memory. These preliminary results suggest that using
a CAD tool could help children while they copy a model, but that it does not improve their ability to draw the same figure
using their own, internal model. 相似文献
13.
Steve Turner 《International Journal of Technology and Design Education》2009,19(2):221-235
There is growing recognition of the role teaching and learning experiences in technology education can contribute to Education
for Sustainable Development. It appears, however, that in the Technology Education classroom little or no change has been
achieved to the practice of designing and problem solving strategies oriented towards sustainable design. Brainstorming, Brainwriting,
SCAMPER, Metaphoric Thinking, Outrageous Thinking, Mind Mapping and other problem-solving strategies used in the classroom
could be suitable for eco-design, however, there appears to be little research data on their use. This paper examines and
presents the ‘Advanced Systematic Inventive Thinking’ (ASIT) system as an eco-design strategy. ASIT is derived from a more
complex engineering-based problem solving strategy known as TRIZ (the Russian acronym for The Theory of the Solution of Inventive Problems). Drawing on Stable’s (in press) call for new approaches to address sustainable design and achieve solutions through Technology
Education, this article traces the history of TRIZ and the development of ASIT. It then argues that the ASIT strategy can
be an effective methodology to be taught and used in the Technology Education classroom to solve problems in the ‘eco’ or
sustainable design context. Several design scenarios have been included to illustrate how ASIT can deliver eco-design solutions
to problems. These examples demonstrate the flexibility of the methodology and the diverse range of applications in which
ASIT can be applied. 相似文献
14.
This paper shows that many structural remedies in a sample of European merger cases result in market structures which would
probably not be cleared by the Competition Authority (CA) if they were the result of merger (rather than remedy). This is
explained by the fact that the CA’s objective through remedy is to restore pre-merger competition, but markets are often highly
concentrated even before merger. If so, the CA must often choose between clearing an ‘uncompetitive’ merger, or applying an
unsatisfactory remedy. Here, the CA appears reluctant to intervene against coordinated effects, if doing so enhances a leader’s
dominance. 相似文献
15.
Fostering Systematic Innovative Thinking and Problem Solving: Lessons Education Can Learn From Industry 总被引:2,自引:0,他引:2
Moshe Barak Nitzan Goffer 《International Journal of Technology and Design Education》2002,12(3):227-247
This article aims to illuminate different means of nurturing creativity in the high-tech industry and in modern organizations,
particularly in the context of problem solving and product development, and to examine the potential implications for technology
education. There is a large gap between conventional wisdom, which maintains that technology education is intended to foster
creative thinking among pupils, and reality in the field. The case study presented is that of a mid-sized Israeli industrial
plant, dealing with the design and production of construction tools for professionals and domestic use, such as spirit levels,
measuring tapes, squares and rulers. This plant utilized innovation, uniqueness and quality as the main instruments in the
battle for the market. A series of workshops for the plant's staff, entitled ‘Systematic Inventive Thinking’, resulted in
the development of a range of new, original and successful products. The cumulative experience indicated that people can learn
efficient techniques for solving a problem, or developing a new product, by breaking it down to its basic components, by ‘playing'
systematically with ideas, in order to achieve new results. The notion that methodical courses can trigger pupils' incentive
to be innovative and original, and can foster teamwork is almost absent from the field of education. Educators and scholars
in technology education pay little regard to teaching and exploiting methods to fostering systematic original thinking and
problem-solving. The challenge in education is to find an optimal combination and balance between fostering activity based
on openness and ‘disorder’, on the one hand, and imparting systematic methods for innovative thinking and problem-solving,
on the other.
This revised version was published online in July 2006 with corrections to the Cover Date. 相似文献
16.
Ros McLellan Bill Nicholl 《International Journal of Technology and Design Education》2011,21(1):71-92
Creativity is acknowledged to be important for economic growth and as an everyday life-skill, however several influential
reports have suggested that education could do more to harness creative talent. Creative cognition literature suggests the
lack of creativity is at least partly the result of ‘fixation’ (difficulty in generating novel ideas due to imagination being
‘structured’ by existing knowledge). This paper focuses on the secondary (students aged 11–16 years) design and technology
(D&T) context in the UK. Here we examine whether teacher practice can contribute to fixation by focusing on one specific facet
of teacher practice in D&T; the use of product analysis to inform the generation of creative design ideas. Data is drawn from
the preliminary phase of a research and intervention project from interviews with D&T teachers (N = 14), students (N = 126) and lesson observations (N = 10) and an analysis of documents and student work. Product analysis is widely used at different points in design projects
but, as is shown, in all cases current practice can lead to fixation, as thinking is constrained down specific paths and tasks
are at best at procedural rather than comprehension level. The implications of these findings and tentative ways forward for
practitioners are discussed. 相似文献
17.
David Spendlove Matthew Hopper 《International Journal of Technology and Design Education》2006,16(2):177-191
The paper examines the extent to which a University undergraduate curriculum initiative provided initial teacher trainees
with opportunities to challenge orthodox design methodologies through the production of an electronic portfolio within and
extended design and technology activity. It was found that the ‘electronic portfolio’ served primarily as a developmental
tool for promoting creative continuity and sound, reflective, design practice within a structured educational design challenge.
The portfolio also provided a focus for the development of ‘e’ learning skills as it facilitated the use of new technologies
in the compilation of the portfolio. Additionally, the portfolio provided trainees with a means by which they were able to
demonstrate their capability to prospective employers. The use of the ‘electronic portfolio’ challenges current orthodoxy
and methods routinely employed to present and assess trainees’ creative work, which have been shown to constrain innovative
practice. The paper concludes that the use of the ‘electronic’ portfolio was successful in facilitating trainees’ engagement
with a creative Design and Technology process. 相似文献
18.
P. John Williams 《International Journal of Technology and Design Education》2009,19(3):237-254
Throughout history various grand narratives have impacted on technology education. In the current post modern era of globalization,
technology education continues to struggle for relevance and definition, and takes various forms in different countries, but
none seem resoundingly successful. The current development of what some have termed a digital democracy (Web 2.0)—the explosion
of a new type of information technology which has become an integral characteristic of young people’s lives, is the starting
point for this paper. Mainstream literacy theory was reconceptualised in the 1990’s with the foresight of anticipating the
significance of a range of literacies. Broad conceptions of Technological Literacy have always accommodated multiple literacies,
but must now essentially do so in a dynamic way through the pre-existing pedagogy of design. 相似文献
19.
Roger Elmer 《International Journal of Technology and Design Education》1998,8(3):221-240
The paper describes aspects of a larger study that explored what did happen as opposed to what should have happened for eight
students on a BA Design and Technology course in a college of higher education. To seek the actual rather than the desired,
an ethnographic methodology was used to minimise the influence of any prescribed view of design and technology. The data source
was interviews, conducted with students over the four years of their course.
Two analytical ‘tools’ emerged during the study and certain facets of the process of analysis are illustrated in the paper
through one respondent's use of one of the tools. The outcome of this analysis exemplifies a central outcome of the study,
that respondents experience tension between the intention of making change to the made-world through designing and the intention
of making change to themselves through learning.
The paper concludes with a critical examination of the methodology and examines this conflict of learners' intentions in the
design and technology education literature.
This revised version was published online in August 2006 with corrections to the Cover Date. 相似文献
20.
Paul W. Wormald 《International Journal of Technology and Design Education》2011,21(4):425-447
This paper describes pedagogic research to instigate, support and understand a significant change in the education of undergraduate
industrial design students. Design educators at Loughborough University, UK, have proposed that it will be critical for future
industrial designers to learn new knowledge and abilities which will enable them to successfully operate at the ‘fuzzy front
end’ of new product development. This is an arena before a traditional design brief exists (i.e. ‘pre-brief’), and typically
involves in-depth investigation of such issues as users, experiences and brand, followed by exploitation of the findings.
Curriculum development and new teaching, evolved over five annual cycles of implementation, reflection, planning and new implementation,
is described. A model of the activities and processes of this ‘pre-brief’ arena is presented. Through structured investigation
of the cycles of improvement and follow-up evaluation research, evidence gathered from stakeholders (students, educators,
and industry) indicates that industrial design students can be taught to successfully operate at this fuzzy front end, and
that this can be a highly effective strategy for students in their design project work. It also suggests that the students’
enhanced abilities will be in demand following their graduation. 相似文献