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1.
Sara Hennessy Patricia Murphy 《International Journal of Technology and Design Education》1999,9(1):1-36
This paper discusses the potential of Design and Technology (D&T) as an environment for collaborative problem solving. Peer collaboration is considered to be a valuable learning mechanism but has not generally been exploited by teachers or explored by researchers in this context. D&T is unique in involving procedural problem-solving activity where talk between peers relates to physical manipulation and feedback and both concrete models and graphical representations play an important mediating role. The role of teachers is central to our discussion, particularly their task structuring, agendas and pedagogic strategies for supporting learning through collaboration; these have been underplayed in much of the general research literature on collaboration. Our discussion works towards a framework for analysing collaborative problem-solving activity in D&T, building on sociocultural perspectives and deriving additional insights into pupils' social and cognitive strategies from the literature on classroom talk. 相似文献
2.
Brent Mawson 《International Journal of Technology and Design Education》2003,13(2):117-128
`The design process' as an underpinning structure for technology education is well established. A number of increasingly complex
models have been produced to describe the design process. These models have had a widespread, paradigmatic effect on the teaching
of technology education. The development and implementation of models of the design process and the influence of these on
teacher's classroom practice is examined, and it is then argued that the paradigm is fatally flawed, and that continued adherence
to it is having a detrimental impact on children's learning in technology. It is suggested that the basis of an alternative
pedagogy for technology education already exists within the research literature. Two examples of an alternative approach for
teaching technology are described, and some practical limitations outlined.
This revised version was published online in July 2006 with corrections to the Cover Date. 相似文献
3.
Stephen Petrina 《International Journal of Technology and Design Education》2000,10(3):207-237
At the beginning of this new century, design and technology educators face a serious dilemma: Practice conventional modes of design and technology, which have consumed proponents in Canada, England, Germany, and the US, or model design for sustainable lifestyles. Our conventional design, problem solving and technological methods embody a liberal, political ecology and in effect, these methods – our practices – are not sustainable. Using the political ecology of Nike shoes as an example, I describe ecological footprints, resource streams, and wakes as effective metaphors for sustainable practice. In contra-distinction to technocentric methods, I argue for modelling ecocentric processes rooted in political ecology and cultural studies. Attending to the political ecology of design and technology means nothing less than remodelling the design of lifestyles and reducing production and consumption in our practice. 相似文献
4.
The development of Design and Technology curricula has always been premised on the importance of the act of designing and of the value of the contingent activity of creative thinking. Despite this, there has been a great deal of uncertainty about methods for developing creative thinking abilities in design and technology students. However, the results of research from cognitive psychology, engineering and invention suggest some promising strategies for application in design and technology classes. Moreover, these strategies are emerging during a time when issues concerning ethics and values are also being raised. This paper presents a brief summary of the research into problem-solving and design. It then explores a range of creative thinking strategies, and of their possible applications in design, and goes on to argue that the strategies and settings that promote creative thinking in design and technology make the area not only one that is suitable for addressing ethics and values, but that it may be one of the major reasons for including design and technology programs in school curricula. 相似文献
5.
Jari Lavonen Veijo Meisalo Matti Lattu 《International Journal of Technology and Design Education》2002,12(2):139-160
We have investigated collaborative problem solving in a teaching experiment, which was organised for 34 eighth-grade pupils
in a control technology learning environment. The participating teacher was trained by us and pupils had available kits, interfaces
and computers equipped with a novel icon oriented programming tool, Empirica Control. Pupil activities were video recorded and the analysis proceeded through writing video protocols, edited into episodes and
then classified into categories. Categories were mainly derived empirically. In the analysis, we used concepts such as collaboration
and problem solving, in accordance with social constructivism. The data showed that typical learning processes were collaborative
(62% of all episodes) as well as dynamic problem-solving processes, in several stages. Pupils worked quite independently of
the teacher, as they learned to use the programming tool autonomously in their technology projects. It appears, however, that
more teacher support, such as introducing handbooks, planning tools and advanced programming skills, would have been an advantage.
Some ideas about further development of study processes in modern learning environments are discussed.
This revised version was published online in July 2006 with corrections to the Cover Date. 相似文献
6.
Maria Jakovljevic Piet Ankiewicz Estelle De swardt Elna Gross 《International Journal of Technology and Design Education》2004,14(3):261-290
Traditional instructional methodology in the Information System Design (ISD) environment lacks explicit strategies for promoting
the cognitive skills of prospective system designers. This contributes to the fragmented knowledge and low motivational and
creative involvement of learners in system design tasks. In addition, present ISD methodologies, including web design methodologies,
do not focus sufficiently on technological problem solving and design. Engagement in system design tasks demands critical
thinking [Shelly, Cashman & Rosenblatt, 2001, Systems Analysis and Design, 4th edn. Course Technology, Boston] and abstraction
skills [Harris, 1999, Systems Analysis and Design for the Small Enterprise, The Dryden Press, Harcourt Brace College Publishers,
Fort Worth]. The aim of this paper is to explain a synergy between the technological process and web design methodology and
its influence on the development of the cognitive skills of learners in the ISD context. In this research, the Team Structure
Software Process (TSSP) methodology was integrated with the stages of the technological process. An interface approach between
Information Systems and Technology Education was adopted during the implementation of an Instructional Web Design Program
(IWDP), which served as a framework for building a software product. This research was based on a qualitative, action-research
approach where individual interviews, focus group interviews, observation and document sources were used to gather data. Seventeen
students at an institution of higher education were observed and their experiences were investigated through a focus group
interview, journals and an essay. In addition, an interview with the teacher was conducted to investigate her thoughts and
feelings during the implementation of the IWDP. During the implementation of the IWDP, multi-method learning was promoted,
enlarging learners' insight into the design process and a climate for enhancing intellectual processes and skills created
[Jakovljevic, 2002, An Instructional Model for Teaching Complex Thinking through Web Page Design, DEd thesis, Rand Afrikaan
University, Johannesburg]
This revised version was published online in July 2006 with corrections to the Cover Date. 相似文献
7.
Sarah J. Stein Campbell J. McRobbie Ian S. Ginns 《International Journal of Technology and Design Education》2001,11(3):239-261
This paper reports on the needs identified by three teachers during an investigation into their first experiences of implementing
technology in their primary classrooms. One part of one teacher's case is presented in detail to illustrate that the meanings
the teachers made of their experiences were related very closely to their beliefs about teaching and learning, to their understanding
of technology as a phenomenon and to the place they saw technology having within the whole curriculum. One particular outcome
of the investigation was that the teachers experienced a lack of knowledge of the scope and breadth of the technology learning
area, and as a consequence, faced challenges in planning for the successful implementation of activities. In response to this
particular need and to the many issues emanating from current research literature in technology education, the paper then
presents two models for conceptualizing and planning units of work in technology in primary classrooms. The models form frameworks
that may be useful to help structure thinking for authentic classroom planning and sequencing of lessons or learning experiences.
This revised version was published online in July 2006 with corrections to the Cover Date. 相似文献
8.
Esa-Matti Järvinen J. Twyford 《International Journal of Technology and Design Education》2000,10(1):21-41
The purpose of this study was to explore the value and impact of social interaction upon children's design and technological thinking and actions. The study was based on the assumption that constructivistic driven and open-ended, creative design learning contexts enabled children to form, as well as to reconstruct, their designing and making capabilities and knowledge. Children were required, by means of open and closed teaching methods, to technologically create a particular product which used sound for a chosen purpose.The resultant multiple data collection processes, using videos of children working, examination of children's completed projects and semi-structured interview techniques, enabled the authors to analyse childrens' acquisition of Design and Technology (D&T) knowledge.Pupil's capabilities were seen to be enhanced through their direct, active, socio-cultural interactions, within a range of classroom settings, and involving different teaching methods, with respect to the primary curricula in UK and Finland. 相似文献
9.
Calvyn Potgieter 《International Journal of Technology and Design Education》2004,14(3):205-218
In this article the impact of technology education, as a new learning area (subject) in the curriculum, on in-service teacher
education in South Africa is described in order to ascertain the extent of the impact. The research on which this article
is based draws on a variety of experiences and observations in the field at grassroots level (in particular an outreach project
in rural communities). The envisaged impact of technology education on South African schools, communities, teacher educators
and teachers, the range of in-service teacher education that is required, and the impacts in urban and rural areas are discussed.
Finally a number of concluding remarks are made about the extent of the impact of the inclusion of technology education in
the new National Curriculum Statement and whether the situation has changed since the implementation of a pilot technology
education project in 1998.
This revised version was published online in July 2006 with corrections to the Cover Date. 相似文献
10.
11.
This paper examines some of the many problems and issues associated with integrating new and developing technologies into the education of future designers. As technology in general races ahead challenges arise for both commercial designers and educators on how best to keep track and utilise the advances. The challenge is particularly acute within tertiary education where the introduction of new cutting edge technology is often encouraged. Although this is generally achieved through the feedback of research activity, integrating new concepts at an appropriate level is a major task. Of particular concern is how focussed areas of applied technology can be made part of the multidisciplinary scope of design education.The paper describes the model used to introduce areas of Artificial Intelligence (AI) to undergraduate industrial design students. The successful interaction of research and education within a UK higher education establishment are discussed and project examples given. It is shown that, through selective tuition of research topics and appropriate technical support, innovative design solutions can result. In addition, it shows that by introducing leading edge and, in some cases, underdeveloped technology, specific key skills of independent learning, communication and research methods can be encouraged. 相似文献
12.
Patricia Murphy Sara Hennessy 《International Journal of Technology and Design Education》2001,11(3):203-237
This paper follows up our theoretical discussion of the potential for collaborative problem solving in Design and Technology
(Hennessy and Murphy, 1999). In this paper we report our empirical investigation of peer collaboration in a setting where
we identified the presence of significant pre-conditions for productive collaboration. The study investigated the participation
of two boys aged 13 who worked together with their teacher over 8 weeks in designing and making an aid for a child with a
disability. We analysed their participation using a framework of key features derived from the research literature.
Our analyses yielded evidence of effective collaboration in the early design stage, but the students' collaboration and their
progress were subsequently undermined. The reasons related to the students' ability to collaborate and the tension for the
teacher between students' learning needs and client needs within an authentic activity. The outcome was a successful product
but a wealth of lost opportunities – and lack of support – for the students' collaborative problem solving and Design and
Technology (D&T) learning. Our observations confirm that despite little evidence of collaboration in D&T, this setting offers
extensive resources for supporting collaboration in joint design, planning and problem-solving activities. We also identify
impediments to collaboration as a learning mechanism.
This revised version was published online in July 2006 with corrections to the Cover Date. 相似文献
13.
Vassy Reddy Piet Ankiewicz Estelle de Swardt Elna Gross 《International Journal of Technology and Design Education》2003,13(1):27-45
It appears that programme development in technology education is emerging from an atheoretical perspective. This could be attributed to the absence/neglect of conceptual frameworks (philosophical underpinning) in the development of programmes in technology education. This article explores the role of the content dimension of the 'essential features' of technology and technology education in OBE (Outcomes Based Education) related programme development. An instructional programme was developed using criteria derived from the essential features of technology and technology education. In order to gauge learners' experience, in relation to these essential features, a qualitative case study involving 20 learners was undertaken at a College of Education. Engagement with theprogramme proved to be an empowering experience for the learners who had hitherto not had the opportunity to experience a formal programme in technology education. Although it could not be proved conclusively that cognitive development had occurred, positive inter-dependence,shared responsibility, social skills and enhanced learning were evident. The study has shown that criteria derived from the 'essential features' of technology and technology education could serve as a reliable yardstick to measure the extent of learning in relation to these essential features 相似文献
14.
Factors Influencing Successful Achievement in Contrasting Design and Technology Activities in Higher Education 总被引:1,自引:0,他引:1
Stephanie Atkinson 《International Journal of Technology and Design Education》2006,16(2):193-213
The aim of the study was to investigate the relationship between such factors as learning style, gender, prior experience,
and successful achievement in contrasting modules taken by a cohort of thirty design and technology trainee teachers during
their degree programme at a University in the North East of England. Achievement data were collected from three design and
three electronic modules at levels 1, 2 and 3. Data concerning appropriate, previous experience before starting the course
was obtained through a short questionnaire. The learning style of each member of the sample was ascertained using the Cognitive
Style Analysis test. The findings from the study indicated that the learning style groupings were not as expected. A positive
relationship between achievement and past experience in both electronics and design activity was found, although improvement
for those with no prior experience in comparison to those with previous experience was only evident in electronics. A concern
arising out of the data was the differences in terms of achievement between male and female students and also the difference
in achievement when learning style and gender were scrutinised. The implications of the findings in relation to the success
of the trainees as impending teachers of design and technology were discussed. The problems associated with the small cell
size caused by splitting the sample by the three variables was acknowledged and a suggestion was made that further study would
be required to ascertain whether the gender and learning style differences witnessed in this study would be replicated in
a larger sample. 相似文献
15.
Following a review of current research in children's learning in technology education, and an examination of the kinds of knowledge demanded in contemporary technology education programs in elementary schools, I argue that what is needed in early technology education programs is the scaffolding of what I am calling technological stance. This construct acknowledges the socio-cultural character of technology as a human endeavor. In contrast to programs which are oriented to application of conceptual and procedural knowledge or to programs in which knowledge is generated through interpretation of interactions with materials and tools, programs which support technological stance position learners as critical inquirers into both tool-related and discursive practices of technology. 相似文献
16.
Ruth Conway 《International Journal of Technology and Design Education》2000,10(3):239-254
Design and technology education aims to prepare young people for living in a rapidly changing technological society which will involve them in making many value judgements, some with complex ethical dimensions. Key aspects of the ethical judgements in relation to genetic engineering are examined: the hidden assumptions, the inevitable unpredictability when dealing with living processes highly interactive with the surroundings, the commercial and political pressures, and the underlying `world-views' and values. It is argued that responsible judgements therefore require wide consultation, sensitivity to social, cultural and moral issues, acknowledgement of the political and economic context, and above all, critical reflection on the beliefs and commitments that are shaping the vision and the drive.Teaching and learning strategies are needed that highlight the social and environmental context of technological activity, that encourage pupils to consider what determines the quality of their own lives and those of others, and that stimulates reflection on the values and beliefs which influence the priorities when value judgements are being made. 相似文献
17.
Moshe Barak Tsipora Maymon Gedaliahu Harel 《International Journal of Technology and Design Education》1999,9(1):85-101
Characteristics of teamwork in modern organizations and workplaces are examined, in order to extrapolate the means for imparting teamwork skills within technology education. Goals and tasks for the team, team composition, team-player styles, phases of team development, communication and interpersonal skills, decision making, leadership, and evaluation of team performance are discussed. Teamwork skills are acquired gradually as a result of experience. Mere provision of a joint task to a group of people does not produce teamwork spontaneously. In order to promote teamwork, technological tasks at school need to include considerable degrees of freedom and decision-making by pupils. When the teacher becomes a facilitator of the process, instead of being primarily a source of knowledge and a decision-maker, team members can determine the assignment of roles in the group by themselves. Evaluation of teamwork in technology education is an integral part of alternative assessment. 相似文献
18.
Igor M. Verner Nadav Betzer 《International Journal of Technology and Design Education》2001,11(3):263-272
This paper presents a concept of the Machine Control discipline developed through the past decade as part of the technological
education reform in Israel. The discipline has been widely implemented in senior high schools as an optional matriculation
subject. Principles, contents, experience, evaluation and challenges of the curriculum are discussed. Specific features of
the discipline in rural, technological and general school environments are presented and illustrated by examples. Arguments
in support of a cross-national comparison of specific technology programs are given.
This revised version was published online in July 2006 with corrections to the Cover Date. 相似文献
19.
Promoting Girls' Interest in Technology through Technology Education: A Research Study 总被引:1,自引:0,他引:1
The article summarises the design and outcome of an inquiry into the promotion of interest in technology by technology education.
The reason for the present study is the low proportion of women in technical occupations, studies or subjects. Such a marked
gender difference leads to different ways of life which discriminate against women. It is necessary, therefore, to search
for the underlying causes and to take measures in order to support technological activities. The aim of the German study was
to determine differences in the interests of girls and boys in technology and to support interest more widely in technology
by technology education. The study was conducted in a class in the third year of elementary education.
At first, differences between girls and boys in the intensity and gearing of interest in technology were determined by a survey.
After exposure of a `treatment Group' to technology education, the effects of such education were established by mean of a
second survey. The results of the first and second survey were compared.
The results show that the interests of girls and boys were aroused by technology education. Furthermore, gender differences
are reduced significantly. The findings of this study suggest that it is essential to intensify technology education in elementary
school because it is the earliest opportunity for curriculum intervention.
This revised version was published online in July 2006 with corrections to the Cover Date. 相似文献
20.
Alister Jones Vicki Compton 《International Journal of Technology and Design Education》1998,8(1):51-65
This paper reports on a series of interventions in New Zealand schools in order to enhance the teaching of, and learning in, technology as a new learning area. It details the way in which researchers worked with teachers to introduce technological activities into the classroom, the teachers' reflections on this process and the subsequent development of activities. These activities were undertaken in 14 classrooms (8 primary and 6 secondary).The research took into account past experiences of school-based teacher development and recommendations related to teacher change. Extensive use was made of case-studies from earlier phases of the research, and of the draft technology curriculum, in order to develop teachers' concepts of technology and technology education. Teachers then worked from these concepts to develop technological activities and classroom strategies. The paper also introduces a model that outlines factors contributing to school technological literacy, and suggests that teacher development models will need to allow teachers to develop technological knowledge and an understanding of technological practice, as well as concepts of technology and technology education, if they are to become effective in the teaching of technology. 相似文献